﻿using System;
using SlimDX;

namespace GamepadDriver
{
	public class ThumbEventArgs : EventArgs
	{
		#region Constructors

		public ThumbEventArgs(GamepadThumb button, Vector2 amount)
		{
			Button = button;
			Amount = amount;
		}

		#endregion

		#region Properties

		public GamepadThumb Button { get; private set; }

		public Vector2 Amount { get; private set; }

		#endregion
	}
}